Like ftilt, using it moves Falcon forward a bit, so you can use it for microspacing. Down Tiltĭown Tilt has somewhat slow startup and decent range. If you stand near the ledge when an opponent is offstage, and time the attack right, it will spike them as they try to recover. Up TiltĬaptain Falcon's uptilt has a meteor hitbox on it, making it an effective edgeguarding tool. It will move Captain Falcon slightly forward after using, so it can be used to control spacing. Forward Tiltįalcon's forward tilt is fast and has pretty good range. It can catch landings and even lead into combos, but it is unsafe on shield, so don't overuse it. Dash Attack / Tiltsĭash Attack has a long hitbox, so it is good for apporaching, covering a ledge getup, or whiff punishing. The full rapid jab combo does pretty good damage, so it is a good whiff punish option for moves with low endlag. ・Several strong attacks that can be used out of dash (Grab, Dash Attack, Aerials, Side Special)Ĭaptain Falcon's jab has quick startup, and has two variations: a 3 hit combo by pressing holding the attack button, or a rapid jab by quickly inputting it three times. See Our Tier List Here! Captain Falcon's Strengths and Weaknesses Strengths Additionally, he lacks a projectile and is easy to combo, so Falcon players will need to take advantage of his superior mobility to avoid trouble. He is thus rather prone to getting edgeguarded. His greatest weakness lies in his recovery, which is rather predictable. Captain Falcon can use his quick smash attacks or the sweet spot of his forward aerial to KO opponents after racking up enough damage. Falcon can rush down his opponents and use one of his many combo starters (Dash Attack, Gran, Aerials, Side B, etc) to land combos and rack up damage fast. This travels forward when used on the ground, but at a downward angle if used in the air.Much like in previous installments, Captain Falcon has very high mobility, with one of the fastest dash speeds in the game. Falcon launches forward with his foot cloaked with flames, attacking any one or anything in his path. This is notable for being an aerial grab attack, which can be surprisingly useful to capture shield-users on different platforms.Ĭapt. This is Captain Falcon's main recovery move He'll leap into the air and attempt to grab an opponent and deal fire damage to him/her. But when Raptor Boost is used in the air, Falcon will be completely helpless until he lands, even if it hits. Since Falcon charges straight forward in the air, this can be used as a recovery move. POW! This will launch the opponent up if used on the ground, or launch down if used in the air. At the encounter, his fist becomes coated with fire, then. Doing this makes it slightly more powerful, but also takes slightly more time to charge.įirst he is just charging at the opponent. If you tilt the Control Stick backwards while this move charges, he'll turn around and perform it in that direction instead. But when you can find the time to hit with this, it's easily his most potent attack. The main drawback of this attack is that it takes a bit of time to execute, so Falcon can easily be struck before his signature punch is unleashed. Otherwise it's just a weak tap.įalcon thrusts his legs downwards. If this attack hits at the very beginning in the right spot it is a powerful electrical blast that sends opponents far. Pummels and Throws Wii Remote + NunchukĪir Attacks Wii Remote + Nunchukįalcon knees his opponent. He kicks in front of him then behind him. Two punches a knee and more fast punches.įalcon does a roundhouse kick on the opponent. ![]() This could be used to fake out your opponents. Knock someone off the stage, then try to Falcon Punch them as they return.Īlso, if you push backwards right after starting a Falcon Punch, you will cause the Captain to turn around and punch behind him. ![]() One way is to use the Falcon Punch for edge guarding. Don't go throwing out Falcon punch every second move wait until you get the chance. The last thing is: Falcon punch is good when you have the chance. Every now and then set up a good 4 or 5 downward throws at once without letting your opponent recover from them too much. He also excels with his throw combos, which makes it easy to set up combos. If it misses or the target air-dodges, Captain Falcon charges straight off the stage's edge, plummeting to his death. The trick is using this to your advantage, it can work to edge-guard, as it can plummet the foe straight down. When the Raptor Boost is used in the air it immediately sends opponents flying to the ground, if it connects.
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