This does not affect the Teleporter's function, except that the 3×3 area to be teleported and the position of the teleported entity are both relative to the Teleporter's surface, i.e. The three blocks composing the Teleporter can be shaped using a hammer.See the gallery below for example setups. Seven Teleporters, for example, can facilitate a total of 36 different destinations. With more than one Teleporter, the number of possible destinations from one spot becomes even larger.On the Old-gen console version, Windows Phone version, Old Chinese version, and Nintendo 3DS version, which only have three wire colors, each end of the Teleporter can be wired to three destinations each, for a total of six possible destinations (two red, two blue, and two green).Using all four wire colors, each end of the Teleporter can be wired to four destinations each, for a total of eight possible destinations (two red, two blue, two green, and two yellow). With access to only a single wire color, each end of a Teleporter pad can be wired to one destination each, for a total of two possible destinations (each must have its own triggering mechanism). A single Teleporter can be wired to multiple destinations.A Teleporter will not work if it is placed in front of natural Lihzahrd Brick Walls and Plantera has not yet been defeated.Īn eight-pass Teleporter array with four Teleporters connected by four different colored wires at the ends of the middle Teleporter. ![]() Teleporters will not transport worms, bosses, other enemies that travel through blocks, critters, liquids, dropped items, projectiles (which includes pets and light pets as well as Boulders and Rolling Cacti ), any enemy from the Old One's Army event, or placed furniture.On all other versions ( ), there is no limit on wire lengths or distance between Teleporters.Verify Similarly, wires connecting two Teleporters can only transmit a signal up to 2,000 tiles away. On the Old-gen console version, Windows Phone version, Old Chinese version, and Nintendo 3DS version, the distance that entities can be teleported is limited.Players should keep this in mind when constructing Teleporter paths, as enemies could unintentionally be brought into a base, for example. Teleporting is always two-way: when a connection is activated, both ends will exchange all players, NPCs, and enemies that are at least partially occupying any square of the 3×3-tile rectangle. See the gallery below for example images. For instance, players using a Teleporter two tiles above its surface will arrive two tiles above the surface of the destination Teleporter. Entities retain their location relative to the Teleporter within the 3×3 area when teleporting. Similarly, placing an actuated, flattened (hammered to half-height) Teleporter on platforms and standing one tile below the platforms will also transport the player. ![]() A character standing a maximum of three tile heights above the Teleporter can still be transported, and burying a Teleporter two tiles deep can still transport players walking on the surface. When the trigger is activated, all players, all NPCs, and most enemies touching the 3×3-tile area above it are instantly transported to the other Teleporter. ![]() The two Teleporters to be transported between must be placed on a surface of solid blocks or platforms and connected by Wire, along with a trigger mechanism, such as a Switch or Pressure Plate. 3 Algorithms determining destination Teleporter.
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